Playoffs & Championship Weekend (Whitby Minor Hockey)

PrintPlayoffs & Championship Weekend
WMHA HL Playoffs & Championship Weekend 

Each season House League teams from U9 to U21 participate in a series of playoff games culminating in WMHA Championship weekend held in late March. 

Based on the team rankings after regular season play, teams will play a series of games in February and March to determine the Championship weekend draw. 

  1. All House League games from U9 through U21 will consist of three stop time periods of 10 – 10 – 13 minutes.
  2. On completion of the scheduled flood:
    1. The game clock will be set at 13:00 and will start to run.
    2. At 11:00, the whistle or buzzer will sound to indicate the end of the team warm-ups.
    3. Both teams will shake hands prior to the start of each game.
    4. The game clock will not stop until the first stoppage of play.
  3. The game will not start before the scheduled time but the game clock may start exactly at the scheduled time.
  4. A curfew will be imposed on all games at their scheduled completion time
    1. Curfew time is noted on the game sheet
  5. Time outs are not permitted during any House League play (regular season and playoffs).

Playoff Game Tiebreaker Rule

Teams will have played the same number of games therefore:

  1. Most wins
  2. If 2 teams are still tied: Head to Head Wins
  3. 3 or more Teams Tied or 2. didn’t break tie: Goals for/(GF+GA)
  4. Coin Toss

WMHA standings are programmed for calculations, therefore the head to head rule will to be determined and applied manually after all the scores have been inputted in the system. A disclaimer will be posted if teams appear in the incorrect order for the final standings due to the calculation factor.




The WMHA House League Championship weekend is a Best-of-2 series:  2 points for a win, 1 point for a tie.  The team with the most points after 2 games will be declared the winner.


Teams must be prepared to commence play no less than 15 minutes prior to the scheduled start time. 





·         10/10/10 minute stop-time periods

·         Curfew times will be enforced, No Time Outs.

·         If one team is ahead by 5 or more goals in the 3rd period, the game clock will be run-time and will continue to run regardless of the score.




·         10/10/10 minute stop-time periods

·         No Curfews, No Time Outs.

·         If one team is ahead by 5 or more goals in the 3rd period, the game clock will be run-time and will continue to run regardless of the score.

·         **U9 to U13** - coaches for both teams to complete game sheet upstairs in boardroom 15 to 20 minutes prior to game and hand in “Player Allocation for Overtime” sheets which will be reviewed by WMHA delegate who will bring down to timekeepers once verified with player roster on game sheet

·         **U14 to U21** “Player Allocation for Overtime” sheets  must be submitted to the Timekeeper by each team before the start of the game.

·         Once the game is over both teams are to keep their gloves and helmets on and line up on their respective blue line. 



Overtime Format 

Overtime and Shoot Outs are considered a third game. All penalties being served at the end of game two, will not transfer to game three. EXCEPTION: Any player who has received a Game Misconduct, Gross Misconduct or Match Penalty will not be allowed to return as they are penalties that incur suspensions. Misconducts will be upheld and continue into overtime and shootout.


If the series ends in a tie (each team wins one game or both games result in a tie) then overtime will be played.

· 1st goal wins

· Overtime will consist of three 1-minute stop-time segments.

· Timekeeper should put 1 minute on the clock for each segment

· Each one minute segment will be 3-on-3 skaters.

· Face-offs will occur at centre ice for the start of each 1 minute segment.

· Timekeepers must check the on-ice players against the "Player Allocation for Overtime” sheets; report discrepancies to Referee before the segment begins

· All players on the allocation sheet must rotate in the order they are listed. Once all player have rotated through, if required rotation will go back to the top of the player allocation list, in the same rotation.

· The goaltender cannot be removed.

· Any minor or major penalty assessed to the same player in overtime, will result in one penalty shot to the opposing team. Normal penalty shot rules apply. Game Misconducts associated with Minor / Major penalties will be enforced.

· Any coincidental penalty assessed in overtime will result in 3-on-3 being played for the remainder of that 1-minute segment.

· Any player not able to fulfill their shift for any reason, (e.g. injury, illness, equipment, misconduct.) will be replaced by the next player on the list. Other than for the above-mentioned reasons, substituting players during the 1-minute overtime segments is not permitted. The player may return at a stoppage of play in the same 1-minute segment. If the player returns at a stoppage in play, the substitute player returns to their original position on the “Player Allocation for Overtime” sheet (the player would still play his/her shift as per the “Player Allocation for Overtime” sheet).

Note: The order of the players listed on the “Player Allocation for Overtime” sheet will be followed. Substituting players during the 1-minute overtime segments or changing the order of the players on the list for the shoot-out will not be permitted.

Shoot Out Format

Should a tie still exist following the 3 1-minute periods the following shoot out format will be followed:

o The Home team will shoot first

o The team with the most goals after the 3 shooters is declared the winner.

o The 3-shooter shoot out series starts with the players listed after the third 1-minute overtime segment on the “Player Allocation for Overtime” sheet.

o The players will not shoot simultaneously, but rather one at a time, as per usual penalty shot rules.

o If the teams are still tied after 3 shooters, a sudden death shoot out will take place. The shoot out rotation, as completed on the “Player Allocation for Overtime” sheet that is to be submitted to the timekeeper prior to the final game, will continue with the same rotation of all players until a winner is decided.

o The sudden death shoot out will continue until a winner is determined.

Note: No player can be repeated on the “Player Allocation for Overtime” sheet and the order of rotation cannot change once submitted to the timekeeper at the start of the final game.

The same rotation of all players will continue until a winner is decided.  Put the players names only once on the sheet (do not repeat names unless you have less than 16 players).  This sheet is required prior to the start of your final game.  Please print, complete prior to your final game on Championship weekend.


Pulling Goalie 


1.  Goaltenders may be pulled anytime during the regulation game in favour of a sixth player on the ice, but not in overtime.


2.  A Goaltender may make his way to the bench on a delayed penalty call in favour of a sixth player on the ice until the whistle is blown once the opposing team who are recipients of the penalty touch the puck, except for overtime.